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Trade Soulbound Items Wow Hack
Soulbound items mostly are getting from Raids, dungeons, quests. Binds on Equip items you can get from random mob drops, - sometimes from raid trash, crafting professions like Blacksmithing, jewelcrafting, tailoring, leatherworking, inscription and etc.
Soulbound Soulbound is an that prevents items from being dropped when a player dies. Its maximum level is III. Usage Soulbound can be applied to any item. When a player dies with a Soulbound enchanted item in their inventory, the item is not dropped and will still be in the player’s inventory when they respawn.
When this happens, the level of the enchantment may be decreased by 1, or the enchantment may be removed if it is already at the lowest level. The chances of this happening depend on the enchantment level. Soulbound level Level decrease chance I 50% II 33% III 25%.
I was reading through, and an idea came to my mind. Some players, especially high-level ones, from a certain point on will have gear and resources that they never want to lose or trade. They become proud of their characters and their items, and they want their stuff to be secure against some kind of exploit or hack. I propose that a new type of Microtransaction be made for them: the Soulbound Stamp. This stamp does 5 things. • The item, upon being stamped, can no longer be traded from that account by any means. It can still be moved to the stash, and transferred to other characters in the account, but it cannot be put into trade screens.
• The item gains a unique ID number that is recorded with GGG Support for tracking purposes, in case, somehow, even this system is hacked. • The item cannot even be dropped. If the player tries to drop it anywhere, it will bring up a screen that says 'You cannot drop this item. An email has been sent to your account confirming whether you want to keep or destroy it.' At that time, an automatic email is sent to the player's email asking them whether they want to destroy the Soulbound item, and it will use the ID number as its reference.
• When stamped, the item gains a property in the place where MTX's go that says, 'This item is bound to [insert account name]. ID: [insert ID number here]'. • This MTX is permanent, as in, even the player him/herself cannot remove it in any way. A warning prompt must be made to alert the player of this permanency upon both buying the MTX from the store, as well as every time the player tries to apply it to an item. This is a utility microtransaction that can be used on any item--even currency stacks (though some special rules would have to be made for them).
Quite simply it would appear in the MTX tab as. It could be sold as an unlimited-use item or as a stamp that came with a certain amount of usages and additional usages could be bought (refills) for a cheap price. This item would have to cost a very small amount to keep the players happy (possibly in realm of 1 use = 1 GGGold). The reason for the low cost is simple: the purpose of this item is, for nothing else, a way to give GGG some insurance on their items. Players hate that accounts are being hacked and it's one of the many factors that is driving players away. This is a way that the team can help the players electronically, without using an extra device like an authenticator.
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I believe this would go over very well, and it is something I really feel the team should consider. Please don't make an attack against me. There's no reason for it here. This is a suggestion thread. Please post productive feedback on the idea if you have it, or tell me why the idea is bad. The reason I posted this suggestion is similar to the reason why Blizzard makes authenticators: it is not that I or anyone I know has been hacked, but some people like to have an extra layer of security.
If you are confident that you won't get hacked, then by all means don't buy it. But many players have posted in hacking threads, like the one I linked, that if they did get hacked they would quit the game. In one instance, a person said that it was because so many people have been hacked that he is playing the game less and less.