Far Cry 3 Cracked Ziggys Mod Patch V1 05

Play how you want, with what you want - cash matters of course, but attachments on all weapons. Enemies do as much damage as you do. Gunfights are tense and challenging. 95% of Hud elements are removed, including nearly all popups and what not, still have compass, waypoints, ammo / throwables counter, and Health bars. When I bought FC3 couple years ago, 'invasion of The Hud' turned me off completely within a few hours. Especially the fact that I couldnt turn off the minimap. Now I stumble across Ziggy's mod.

Only problem I have with it so far, is the mission with Rongo. 2 hits and he's dead. 3 - 5 hits and I'm dead. 1 mine and I'm dead. It's night, can hardly see enemies, and I dont have any good ranged weapons on me. Going to have to reload and come back to this mission much, much later. Since I'm stuck on it, with no better weapons, and no cash.

As already revealed, the Far Cry Primal 1.3 patch adds a brand new Survival Mode, which will put players’ skills to the test with some new mechanics such as the Stamina Bar, Permadeath more. Version: v.1.0.5. New features. Added ability for Map creators to start Beta Tests, which other players can join through a new playlist.

Rongo just keeps dying because he runs forward too far, too fast. He is Waaay too rambo mode for this mod.

Sprinting straight towards 4 - 5 assault rifle weilding enemies = certain death even for me with full body armor. Really like how much more care, or chaos you need to take / make, to get through some fights. Alot of falling back, circling, and rapidly changing tactics are pretty much required. Omnibus ii.

That's a result of the increased damage that enemies do. The increased damage is nice for giving the player a good challenge, but it makes missions where you need to keep someone alive significantly more difficult than intended. I can't change the amount of health that NPCs have, so there was nothing I could do to avoid this. It wasn't until just recently that I found a clever workaround which allows me to scale the damage that NPCs do to other NPCs without affecting how much damage they do to players (or vice versa). So that is already fixed for the next version of the mod, which I am hoping to have up by the end of the month. Those missions will no longer be a major headache in this mod. The next update will be one of the biggest updates for the mod I have ever done, including reworked skill tree, reworked difficulties, and a very long list of other improvments.

Originally posted by:That's a result of the increased damage that enemies do. The increased damage is nice for giving the player a good challenge, but it makes missions where you need to keep someone alive significantly more difficult than intended. I can't change the amount of health that NPCs have, so there was nothing I could do to avoid this.

Cracked

It wasn't until just recently that I found a clever workaround which allows me to scale the damage that NPCs do to other NPCs without affecting how much damage they do to players (or vice versa). So that is already fixed for the next version of the mod, which I am hoping to have up by the end of the month. Those missions will no longer be a major headache in this mod. The next update will be one of the biggest updates for the mod I have ever done, including reworked skill tree, reworked difficulties, and a very long list of other improvments. Appreciate the feedback Ziggy, and yeah it is a bit of a headache, but if I was better geared, and it was daylight, I feel that I could pull it off.

Hopefully my comment didn't come out like a complaint, it's just that I was unprepared for the mission. I do really enjoy the mod, and am quite excited about the next version;) [Edit] Yeah got it, all I needed was daylight.